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	<title>Matt Jarvis &#187; Projects</title>
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	<link>http://www.mattjarvis.co.uk</link>
	<description>artistic practice is research and development for humanity</description>
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		<title>Robotic Arm Glove Controller</title>
		<link>http://www.mattjarvis.co.uk/projects/made-a-robot-arm-glove-controller</link>
		<comments>http://www.mattjarvis.co.uk/projects/made-a-robot-arm-glove-controller#comments</comments>
		<pubDate>Sat, 26 Nov 2011 13:49:29 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/?p=3259</guid>
		<description><![CDATA[I got one of these lovely robot arm kits and made a new controller for it using a glove... 
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			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/ftWzFLr4uVQ" frameborder="0" width="460" height="264"></iframe><br />
A perfect Christmas present to keep the little scientist busy this year is the <a href="http://www.amazon.co.uk/gp/product/B002HXTONC/ref=as_li_ss_tl?ie=UTF8&amp;tag=matjar-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B002HXTONC"><br />
build-it-yourself Robot Arm </a><img class="colorbox-3259"  style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.co.uk/e/ir?t=matjar-21&amp;l=as2&amp;o=2&amp;a=B002HXTONC" alt="" width="1" height="1" border="0" /> from Maplin Electronic stores. It takes about 2.5 hours to put together from the kit form and comes in two versions, one with a USB controller and some Windows compatible software, or with a joy-stick controller to control the motors which operate the arm. Personally I found the controllers a bit boring, so I designed and built a completely novel interface using a glove, accelerometer, some flexible resistors and like any good power tool, a safety switch which has to be pressed for the commander to operate the arm.</p>
<p>&nbsp;</p>
<p>The electronic design incorporates three double H-bridge chips, an Arduino and hacking directly into the robot arm kit’s motors.</p>
<p>&nbsp;</p>
<p>The user operates the base of the arm by twisting their wrist left or right, moves the lower motor which lifts the arm by raising their wrist and lowering their wrist to lower the arm. The middle two motors are controlled by the user’s middle finger and the ring finger by bending them into the palm. Moving the finger into the palm a little raises the arms joints on these two motors while bending them fully lowers the arms joints. The index finger operates the claw in a similar way, bending the finger a little closes the claw and fully bending it opens it. Pushing the safety switch illuminates the light on on the claw of the arm.</p>
<p>&nbsp;</p>
<p>From the perceived usage while on display, most people go through a small learning curve  to operate the arm before they are able to lift a marker (not a set objective, but something everyone attempted to do). Many users commented on how they liked the interaction, noting that they never looked at their glove, only the arm it’s self, saying they enjoyed the sensation of becoming almost cyborg.</p>
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		<title>Introducing the Hapti-Harness. Start feeling.</title>
		<link>http://www.mattjarvis.co.uk/creativity/introducing-the-hapti-harness-start-feeling</link>
		<comments>http://www.mattjarvis.co.uk/creativity/introducing-the-hapti-harness-start-feeling#comments</comments>
		<pubDate>Mon, 01 Nov 2010 02:01:29 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Assistive Technology.]]></category>
		<category><![CDATA[Haptic Belt]]></category>
		<category><![CDATA[Haptic Harness]]></category>
		<category><![CDATA[Haptic Technology]]></category>
		<category><![CDATA[Non-verbal Communication]]></category>
		<category><![CDATA[Social Interaction]]></category>
		<category><![CDATA[Tactile Cues]]></category>
		<category><![CDATA[Tactile Technology]]></category>
		<category><![CDATA[TLC5940]]></category>
		<category><![CDATA[Vibrotactile Cues]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/creativity/introducing-the-hapti-harness-start-feeling/</guid>
		<description><![CDATA[“Towards an understanding of a tactile feedback system for use in multitudinous environments”
<iframe src="http://player.vimeo.com/video/16296489" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/16296489">Building the hapti-harness</a> from <a href="http://vimeo.com/mattjarvis">Matt Jarvis</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

How is the experience to feel data? What is it to evoke an extra layer of awareness using a type of tactile reflex?  Could a state of continuous partial attention be especially useful for certain information? These are some questions which have led us to research the introduction of a haptic feedback garment as an appropriate medium for artistic expression and creative application.
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			<content:encoded><![CDATA[<p>In order to experience, describe and study the appropriate form and the potential of such a medium, we built a device we named the Hapti-Harness; a wireless, multi-modal vibration based haptic feedback system for use on the torso. This enables exploration using multiple types of information. Once we built the hardware, we developed a communication framework and number of applications to control the effects of the device and read information from it. These applications are categorised into themes, proposing alternate directions for experimentation of vibration based sensory modalities as a medium. We asked people to use it and we recorded their experiences. The impact that the Hapti-Harness had into our participants reveals a great potential for further study of the proposed medium outside the already established fields that have been researched so far.</p>
<p><img class="aligncenter size-medium wp-image-2509 colorbox-2512" title="Logo" src="http://www.mattjarvis.co.uk/wp-content/uploads/2010/11/Logo-398x460.jpg" alt="" width="398" height="460" /></p>
<p>Multitasking is a complex, albeit common, human activity where we try to keep tabs on processes, information and life its self. Yet according to <a href="http://www.thenewatlantis.com/publications/the-myth-of-multitasking">Christine Rosen from The New Atlantis</a>, there is neuroscience and anecdotal evidence that multitasking is a myth. We are continually shifting our primary conscience attention from one thing to another while exercising judgement on what needs our attention the most and monitoring all the background information. There is a mental state that was christened <a href="http://lindastone.net/category/attention/continuous-partial-attention/">CPA (continual partial attention) by Linda Stone</a>, a former Apple and Microsoft executive who says we are “constantly scanning for opportunities and staying on top of contacts, events, and activities in an effort to miss nothing” and warns “we have stretched our attention bandwidth to its upper limits. We think that if technology has a lot of bandwidth then we do, too.”</p>
<p>Although the affect of information overload, multitasking and our capacity to handle lots of information is under continual debate, the way we interact with data has been largely visually and/or auditory based.  A haptic medium could be a route to beat unintended attention deficits created already by the latest gadgets and services. In this paper we present a haptic device in the rather new field of Human Interface Design for creative exploration.</p>
<p><strong>Our approach</strong></p>
<p>The introduction and the study of a haptic feedback medium suggests the existence of the medium itself. We built a loose platform which is constituted by hardware and software on which we can built different applications that are suggestive on the directions that the medium would take. So we built a haptic harness.</p>
<p>The Hapti Harness consists of an arrangement of straps made of elastic soft material aiming in to maximising the comfort. The basic set up incorporates a strap around the waist (“the belt”), an arrangement of a V shape strap hooked on the front side of the belt and running horizontally along the torso onto the back side of the belt. An extra strap is placed around the chest, and all the vibration units are attached on the straps using Velcro patches which allows for flexibility of placement.</p>
<p>The used hardware<br />
- 22 vibrating motors 2.5~3.8 V@70mA, at 200 Hz.<br />
- 2-axis magneto-resistive sensors compass module; HMC652<br />
- 32 channel GPS module; LS20031<br />
- 2 TLC5930 chips<br />
- 1 arduino Flo<br />
- 2 XBees 1mW Wire Antenna<br />
- 1 UItrasonic sensor<br />
- 2 infrared proximity sensors<br />
- Polymer Lithium Ion Battery &#8211; 2000mAh<br />
- 4 AA 1.5V batteries</p>
<p><img class="aligncenter size-medium wp-image-2511 colorbox-2512" title="hapti-harness" src="http://www.mattjarvis.co.uk/wp-content/uploads/2010/11/hapti-harness-460x318.jpg" alt="" width="460" height="318" /></p>
<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Arial} span.s1 {letter-spacing: 0.0px} -->At present, a simple API is all that is required to interact with the harness.  Current implementations such us the HAML (Haptic Application Markup Language) are indicating the path which needs to be taken for universal development to take place. It would be ideal if HAML was covering the Hapti-Harness setup, but as yet, it mainly deals with haptics as feedback devices mainly engaged in tele-presence field work or virtual reality 3D environments, with a fair degree of complexity. The Hapti-Harness project is a simpler system and could be included as a part of HAML in the future, as this could become the standard which goes on to allow universal adoption of haptics to all other future haptic technological systems.</p>
<p><strong>Prototype testing</strong></p>
<p><iframe src="http://player.vimeo.com/video/16294858" width="400" height="320" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16294858">Hapti-Harness prototype testing</a> from <a href="http://vimeo.com/mattjarvis">Matt Jarvis</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This project wouldn’t have been possible without the Arduino community (who have built such an accessible electronic prototyping platform), SparkFun (for getting most components in one place a wonderful documentation of hobby projects) Cycling74 (for the MAX/MSP 1software) and Apple (for nice, working computers). Thanks to Grumpy_Mike (for the electronics support), Mikal Hart (for the Ardunio NSS, Flash and TinyGPS libraries), Maarten Lamers (for support with the GPS).</p>
<p>Special thanks must go to the following people who have provided various assistance, help, advice and motivation: Veneta Andersen, Stijn Belle, Clara Blad, Ghislaine Boddington, Arthur Elsenaar, Stelios Giannoulis, Richard Hardstone, Firat Kara, Dunya Kirkali, Zane Kripe, Eero Mella-Aho, Zameer Razack, Simon Skinner, Heike Sperber, Linda Stone, Taconis Stolk, Lieven Van Velthoven.</p>
<p>We will soon release all the information open source on it&#8217;s own website. Watch this space <img src='http://www.mattjarvis.co.uk/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley colorbox-2512' /> </p>
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		<title>Matt&#8217;s Minimalist Visualizers for iTunes</title>
		<link>http://www.mattjarvis.co.uk/creativity/itunes-minimalist-visualizers</link>
		<comments>http://www.mattjarvis.co.uk/creativity/itunes-minimalist-visualizers#comments</comments>
		<pubDate>Mon, 27 Apr 2009 07:02:33 +0000</pubDate>
		<dc:creator>mattjarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[AlterEgo]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Quartz Composer]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/?p=1646</guid>
		<description><![CDATA[Sometimes, less is much more.
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			<content:encoded><![CDATA[<p>Recently I&#8217;ve been listening to quite a bit of electro music and decided iTunes visualizes things way too much&#8230; and as I was following another artist who VJ&#8217;s as an AlterEgo, I&#8217;ve created 10 minimalist visualizers using Apple&#8217;s Quartz Composer&#8230; I&#8217;m working on getting them all controlled via a WiiMote now&#8230;</p>
<p>They&#8217;re great when listening to popular Dutch electro music!</p>
<p>You can download all 10 here: <a href="http://www.mattjarvis.co.uk/downloads/MMinimalist_visualizers.zip">http://www.mattjarvis.co.uk/downloads/MMinimalist_visualizers.zip</a></p>
<p>To install (Mac OS X):</p>
<p>1) unzip the file and put them in your /Library/Compositions folder.</p>
<p>2) Open iTunes (quit and restart if it was open)</p>
<p>3) Select a visualizer from View -&gt; Visualizers</p>
<p>Start the visualizer!</p>
<p>Please let me know what you think!</p>
<p>Enjoy!</p>
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		<item>
		<title>Sonic Saber game in MAX/MSP. It&#8217;s like a &#8216;light saber&#8217;, only sound, not light, kinda thang.</title>
		<link>http://www.mattjarvis.co.uk/creativity/sonic-saber-game-in-maxmsp-its-like-a-light-saber-only-sound-not-light-kinda-thang</link>
		<comments>http://www.mattjarvis.co.uk/creativity/sonic-saber-game-in-maxmsp-its-like-a-light-saber-only-sound-not-light-kinda-thang#comments</comments>
		<pubDate>Fri, 03 Apr 2009 19:18:22 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Holland]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Max MSP]]></category>
		<category><![CDATA[Sound Space Interaction]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/?p=1483</guid>
		<description><![CDATA[Imagine being a youngling in Star Wars learning how to fight with your lightsaber, blindfolded and having to rely completely on your audio perception to fight the laser beams being fired at you... It's a sonic fight.. may the force be with you...
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			<content:encoded><![CDATA[<h1><strong>Making a ‘Sonic Saber’ game in MAX/MSP</strong></h1>
<p><span><a href="http://mediatechnology.leiden.edu/">Sound Space Interaction 2009</a></span></p>
<p><span>MAX/MSP is a great application to build an interactive sound environment. When we realised how we could connect to external inputs to MAX MSP from a Wii-mote, we got quite excited about building an interactive game using just sound in a space.</span></p>
<p>Our plan was to build a ‘lightsaber’ purely in sound. We researched how the sound designer Ben Burtt originally build the saber sounds for the hit film series ‘Star Wars’. The lightsaber is a sword with a column of brightly coloured energy in the place of a metal blade. We learned that the sound for the device, created in the 1970s, was made with totally a<span>nalogue technology from source sounds such as the static of an un-tuned television and replayed though a speaker, then re-recorded live with feedback from microphone waved around in from of the speaker.</span></p>
<p><span>The available data provided by the Wii-mote produces values for the yaw, pitch, roll, acceleration and it has an extra infra-red camera. This meant we could not detect values for if the Wii-mote was swung around 360 degrees, only 270. In trying to cobat this limitation we tried using the built in infra-red detection, which proved much more complicated and was using up too much time whilst not really enhancing of the experience, and so decided to create the game limited to the 270 degree angle. </span></p>
<p>Using Masayuki Akamatsu&#8217;s <a href="#mce_temp_url#">aka.wiiremote object</a>, we took in the values from the Wii remote and mapped the panning and saber sound to a quadraphonic audio set up though a MUTO device. (Careful here as it seems some of the drivers can cause problems, both on Mac OS and windows systems- personally I went though no less than 12 kernel panics after installing the MOTU drivers, in part I think because of the previously installed soundflower software from Cycling 74).</p>
<p><span>Our original plan was to use 2 of the sabers in 2 rooms so you could fight a ‘fight with the invisible enemy’, however we couldn’t agree a good way on how the fight could be won or lost in this scenario and so came up with an alternative and more exciting proposition relating to when the Jedi Knights are in training. In the story, the ‘younglings’ (children born with strong sensitivity to the Force) are trained to use their light-sabers blindfolded, so they should use ‘the force’ to engage with small laser-firing drones sending out small ‘lightly painful’ laser beam to the subject which was either absorbed or reflected by the light saber.</span></p>
<p>This presented an interesting proposition to build a sound-based laser battle ground, with lasers flying in from any direction and be deflected by the soundsaber we’d built. To do this we used a quadraphonic 2D speaker set up and placed sounds between them .We used the <a href="#mce_temp_url#">Freeverb~</a> object to position the saber sound and the lasers.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1486 colorbox-1483" style="border: 0px initial initial;" title="Sonic Saber 2D set-up" src="http://www.mattjarvis.co.uk/wp-content/uploads/2009/04/screencapture-26.jpg" alt="Sonic Saber 2D set-up" width="387" height="380" /></p>
<p><span>The objective was to build a 1 or 2 player game in a single or pair of rooms, which meant there needed to be a competitive element in the game. This challenge resulted in a the idea of an audio representation of a haze, where the player would  have increasing difficulty in locating where the laser sounds were originating from. In a single room set-up this means for every miss there would be an increase in a futuristic noise sound, in keeping with the laser and saber sounds. In a dual room set-up every hit would increase the noise sound to the other room, making it more difficult for your opponent to detect the incoming laser sounds. </span></p>
<p><span>The resulting project works very well in a single room and with further development could be refined much more to give an engaging sonic battle experience. Next steps would include attempting to build the project in a 3D sound environment and further define the sound design to compensate to different sizes of playing fields and work on other solutions for turning 360 degress in the room.</span></p>
<p style="text-align: center; "><span><a href="http://www.mattjarvis.co.uk/wp-content/uploads/2009/04/screencapture-25.jpg"><img class="aligncenter size-medium wp-image-1488 colorbox-1483" style="lightview; " title="BattlefieldPatch" src="http://www.mattjarvis.co.uk/wp-content/uploads/2009/04/screencapture-25-460x233.jpg" alt="BattlefieldPatch" width="460" height="233" /></a><br />
</span></p>
<p>If you would like to set up yourself or play with the patches, <a href="http://www.mattjarvis.co.uk/SonicSabers.zip">you can download the source here</a>.</p>
<p>Enjoy!</p>
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		<title>Susan Collins &#8220;Seascape&#8221; goes live!</title>
		<link>http://www.mattjarvis.co.uk/art/seascape</link>
		<comments>http://www.mattjarvis.co.uk/art/seascape#comments</comments>
		<pubDate>Sun, 29 Mar 2009 12:42:40 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[digital image]]></category>
		<category><![CDATA[pixelscape]]></category>
		<category><![CDATA[susan collins]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/?p=1281</guid>
		<description><![CDATA[<p style="text-align: left;">I've been working with <a href="http://www.susan-collins.net/" target="_new">Susan Collins</a> since <a href="http://ucl.ac.uk/slade/sac/2002/transporting-skies" target="_new">2002</a> on her pixel-scape images. </p><p style="text-align: left;">Her latest show was opened to the public from 4th April at the  <a href="http://www.dlwp.com/" target="_blank">De La Warr Pavilion</a>, Bexhill-on-Sea. </p><p style="text-align: left;">This latest incarnation comes with large scale prints of the generated images and a whole new website which hosts the entire back catalogue of image-scapes from when each server was set up along with every image live as it is created over time.</p>
<p>Here's a nice little video of the project from current.tv ::</p>
<center>
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</center>

There's a review by Ken Russell in <a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/visual_arts/article6046278.ece">The Times newspaper</a>

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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mattjarvis.co.uk/art/seascape/attachment/folkestone_08-10-25-1141jpg/" rel="attachment wp-att-1288"><img src="http://www.mattjarvis.co.uk/wp-content/uploads/2009/03/folkestone_08-10-25-1141jpg.jpeg" alt="folkestone_08-10-25-1141jpg" title="folkestone_08-10-25-1141jpg" width="450" class="aligncenter size-full wp-image-1288 colorbox-1281" /></a></p>
<p><a href="http://www.susan-collins.net/seascape/" target="_new">Seascape</a> features a series of gradually unfolding digital seascapes created using imagery captured in real time by webcams installed at five key vantage points along the south coast between Margate and Portsmouth. The cameras are positioned at various seafront locations in Margate, Folkstone, Bexhill, Pagham, and Stokes Bay.</p>
<div class="wp-caption alignleft" style="width: 202px"><a href="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/stokesbay/09/03/29/stokesbay_09-03-29-1325.jpg"><img class="    colorbox-1281" title="Stokes bay image @ 29/03/09 13:27" src="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/stokesbay/09/03/29/stokesbay_09-03-29-1325.jpg" alt="Stokes bay image @ 29/03/09 13:27" width="192" height="144" /></a><p class="wp-caption-text">Stokes bay 29/03/09 13:27</p></div>
<div class="wp-caption alignleft" style="width: 202px"><a href="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/pagham/09/03/29/pagham_09-03-29-1325.jpg"><img class="    colorbox-1281" title="Pagham image @ 29/03/09 13:26" src="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/pagham/09/03/29/pagham_09-03-29-1325.jpg" alt="Pagham image @ 29/03/09 13:26" width="192" height="144" /></a><p class="wp-caption-text">Pagham 29/03/09 13:26</p></div>
<div class="wp-caption alignleft" style="width: 202px"><a href="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/bexhill/09/03/29/bexhill_09-03-29-1325.jpg"><img class="   colorbox-1281" title="Bexhill on sea image @ 29/03/09 13:25" src="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/bexhill/09/03/29/bexhill_09-03-29-1325.jpg" alt="Bexhill on sea image @ 29/03/09 13:25" width="192" height="144" /></a><p class="wp-caption-text">Bexhill-on-sea 29/03/09 13:25</p></div>
<div class="wp-caption alignleft" style="width: 202px"><a href="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/folkestone/09/03/29/folkestone_09-03-29-1325.jpg"><img class="   colorbox-1281" title="Folkstone image @ 29/03/09 13:26" src="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/folkestone/09/03/29/folkestone_09-03-29-1325.jpg" alt="Folkstone image @ 29/03/09 13:26" width="192" height="144" /></a><p class="wp-caption-text">Folkstone 29/03/09 13:26</p></div>
<div class="wp-caption aligncenter" style="width: 202px"><a href="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/margate/09/03/29/margate_09-03-29-1325.jpg"><img class="   colorbox-1281" title="Margate image @ 29/03/09 13:26" src="http://wwwa-c.ucl.ac.uk/slade/sac/seascape/images/margate/09/03/29/margate_09-03-29-1325.jpg" alt="Margate image @ 29/03/09 13:26" width="192" height="144" /></a><p class="wp-caption-text">Margate 29/03/09 13:26</p></div>
<p>Susan Collins&#8217; <a href="http://www.susan-collins.net/seascape/" target="_new">Seascape</a>, from East to West.</p>
<p>Each reveal in real-time an image being constructed live from the webcams installed at the five locations across the South East coast. Continually collecting this data &#8211; from top to bottom and left to right in horizontal bands &#8211; these images are constantly generated and renewed pixel by pixel in front of the viewer.</p>
<p>To coincide with the exhibition, a publication on the Seascape project will be produced by Film and Video Umbrella. The book will feature newly commissioned essays by Sean Cubitt and Nicholas Alfrey and include an extensive colour plate section of archive seascape images. To order a copy email <a href="mailto:books@fvu.co.uk">books@fvu.co.uk</a></p>
<p>Seascape is commissioned by <a href="http://www.fvu.co.uk/" target="_blank">Film and Video Umbrella</a> and the <a href="http://www.dlwp.com/" target="_blank">De La Warr Pavilion</a> and is supported by Arts Council England and the Art and Humanities Research Council. The project would not have been possible without a large number or organisations and individuals:</p>
<p>Leas Cliff Hall (Folkestone), Pebble Beach Café (Stokes Bay), Slade Centre for Electronic Media, Slade Digital Print Studio, Information Systems (University College London), <a href="http://www.ok-rm.co.uk/" target="_blank">OK-RM</a> (Oliver Knight &amp; Rory McGrath) with <a href="http://electronest.com/" target="_blank">Electronest</a> (Jerome Rigaud &amp; Pierre Schmidt), Nicholas Alfrey, Alex Baker, Adrian Barker, Martin John Callanan, Ian Cartwright, Sean Cubitt, Michael Duffy, Luci and Simon Eyers, Tim Head, Matthew Jarvis, James Keith, Stephen Levine, Pat Seggery, Simon Schofield, Fiona Sherriff, Graham and Antje Southern, Jon Thomson, Mike and Jane Windsor.</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>MoodyMap. How are you feeling?</title>
		<link>http://www.mattjarvis.co.uk/creativity/moody-how-are-you-feeling</link>
		<comments>http://www.mattjarvis.co.uk/creativity/moody-how-are-you-feeling#comments</comments>
		<pubDate>Sat, 03 Jan 2009 02:30:52 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Media Technology]]></category>
		<category><![CDATA[MySQL]]></category>
		<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://www.lost-angels.net/mj/?p=63</guid>
		<description><![CDATA[What is your mood right now? What about the mood of those around you?
Try it!

<a title="Moody Test site" href="http://www.mattjarvis.co.uk/mms/Web/" target="_blank">http://www.mattjarvis.co.uk/mms/Web/</a>


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In a project using Google Android and Skyhook, we've created an app that uses Google maps to plot and share your mood with those around you!
No related posts.]]></description>
			<content:encoded><![CDATA[<p>This project takes the location from your IP address and plots it with your chosen mood onto a Google Map.</p>
<p>Try it!</p>
<p><a title="Moody Test site" href="http://www.mattjarvis.co.uk/mms/Web/" target="_blank">http://www.mattjarvis.co.uk/mms/Web/</a></p>
<p> <img src='http://www.mattjarvis.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley colorbox-63' /> </p>
<p>&nbsp;</p>
<p>&nbsp;</p>

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<p>Source code available on request.</p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="mattjarvis@mac.com" /><input type="hidden" name="return" value="" /><input type="hidden" name="item_name" value="Buy Me a Beer for MoodyMap. How are you feeling?" /><input type="hidden" name="currency_code" value="GBP" /><input type="hidden" name="amount" value="4" /><input type="image" src="http://www.mattjarvis.co.uk/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="Click here to buy me a beer... (Go on, I'll get ya one back later!)" title="Click here to buy me a beer... (Go on, I'll get ya one back later!)" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=mattjarvis@mac.com&amp;currency_code=GBP&amp;amount=4&amp;return=&amp;item_name=Buy+Me+a+Beer+for+MoodyMap.+How+are+you+feeling?" target="paypal">Fancy a coffee?</a></p><p>No related posts.</p>]]></content:encoded>
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		<title>Which side do you pass people on the street?</title>
		<link>http://www.mattjarvis.co.uk/creativity/which-side-do-you-pass-people-on-the-street</link>
		<comments>http://www.mattjarvis.co.uk/creativity/which-side-do-you-pass-people-on-the-street#comments</comments>
		<pubDate>Fri, 03 Oct 2008 17:00:04 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Paper]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.lost-angels.net/mj/?p=50</guid>
		<description><![CDATA[<p>After being in Holland for a while, I noticed people seem very streamlined when they walk down the street (except in Amsterdam!). People always seem to pass each other on a certain side. I was wondering why this was, does &#8230; <a href="http://www.mattjarvis.co.uk/creativity/which-side-do-you-pass-people-on-the-street" class="read_more">Continue reading --></a></p>
No related posts.]]></description>
			<content:encoded><![CDATA[<p>After being in Holland for a while, I noticed people seem very streamlined when they walk down the street (except in Amsterdam!). People always seem to pass each other on a certain side. I was wondering why this was, does it have anything to do with the side of the street people drive on?</p>
<p>I decided to conduct some research.</p>
<p>My paper is here: <a title="Creative research" href="http://www.mattjarvis.co.uk/presentations/mjarvis-creativeresearch.pdf" target="_blank">http://www.mattjarvis.co.uk/presentations/Creative Research (Matthew &amp; Mario).pdf</a></p>
<p>Here are the results:</p>

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		<title>Hack &#8216;n Shop</title>
		<link>http://www.mattjarvis.co.uk/creativity/hack-n-shop</link>
		<comments>http://www.mattjarvis.co.uk/creativity/hack-n-shop#comments</comments>
		<pubDate>Wed, 01 Oct 2008 00:55:00 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Holland]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Shopping]]></category>

		<guid isPermaLink="false">http://www.lost-angels.net/mj/?p=16</guid>
		<description><![CDATA[I made a video about hacking shopping... soon everyone will be doing it...

<object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/nSzcGSeqIW4&#038;hl=en&#038;fs=1&#038;rel=0&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nSzcGSeqIW4&#038;hl=en&#038;fs=1&#038;rel=0&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>


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			<content:encoded><![CDATA[<p>Imagine being in a world where you can shop without all the hassle of carrying the shopping around all the stores and then home. Imaging spending less money by doing so. Is it possible to hack shopping? I made a future vision video about this concept, and I saw it earlier than Amazon releasing it&#8217;s iPhone App&#8230;.</p>
<p> This is the original edit:</p>
<p><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/###VID###" width="425" height="350"><param name="movie" value="http://www.youtube.com/v/###VID###" /><param name="autostart" value="true" /><param name="wmode" value="transparent" /></object></p>
<p>These guys are working on it too:<br />
<a title="http://compare-everywhere.com/" dir="ltr" rel="nofollow" href="http://compare-everywhere.com/" target="_blank">http://compare-everywhere.com/</a></p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="mattjarvis@mac.com" /><input type="hidden" name="return" value="" /><input type="hidden" name="item_name" value="Buy Me a Beer for Hack 'n Shop" /><input type="hidden" name="currency_code" value="GBP" /><input type="hidden" name="amount" value="4" /><input type="image" src="http://www.mattjarvis.co.uk/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="Click here to buy me a beer... (Go on, I'll get ya one back later!)" title="Click here to buy me a beer... (Go on, I'll get ya one back later!)" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=mattjarvis@mac.com&amp;currency_code=GBP&amp;amount=4&amp;return=&amp;item_name=Buy+Me+a+Beer+for+Hack+'n+Shop" target="paypal">Fancy a coffee?</a></p><p>No related posts.</p>]]></content:encoded>
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		<title>Lost Angels Prototype on Google Android</title>
		<link>http://www.mattjarvis.co.uk/creativity/lost-angels-prototype-on-google-android</link>
		<comments>http://www.mattjarvis.co.uk/creativity/lost-angels-prototype-on-google-android#comments</comments>
		<pubDate>Mon, 22 Sep 2008 19:33:00 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Lost Angels]]></category>
		<category><![CDATA[MySQL]]></category>
		<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://www.lost-angels.net/mj/?p=14</guid>
		<description><![CDATA[Hey guys - for those of you who know what I've been up to with Lost Angels, check this out on the google android emulator: I'm still working on the database at the back end, which is running on a painfully slow 500mhz old mac at the moment!
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<p>Please leave your comments here!</p>
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		<title>Team Untangle: Collaborative performance in a physical puzzle</title>
		<link>http://www.mattjarvis.co.uk/creativity/team-untangle</link>
		<comments>http://www.mattjarvis.co.uk/creativity/team-untangle#comments</comments>
		<pubDate>Thu, 10 Jul 2008 20:00:00 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Creativity]]></category>
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		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Discovery08]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Nemo]]></category>
		<category><![CDATA[teamuntangle]]></category>

		<guid isPermaLink="false">http://www.lost-angels.net/mj/?p=13</guid>
		<description><![CDATA[How do people solve problems together, which strategy proves best? Or might we even be better off alone?  By providing a deceptively simple game in a large interactive playing field, Team Untangle tries to explore and measure our problem solving behavior.


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			<content:encoded><![CDATA[<p><strong><em><span>Team Untangle is an interactive installation which gathers research about how people work together in problem solving using pervasive gaming. We invite people to play in an simple installation based puzzle with an unspecified amount of players. The puzzle could be solved quicker with an increased amount of participants if people work together. Interesting behavior patterns may be found in how people choose to solve the puzzle together, or alone, including communication, co-operation and leadership.</span></em></strong></p>
<div id="attachment_2390" class="wp-caption alignnone" style="width: 460px"><img class="size-full wp-image-2390 colorbox-13" title="tu-graphic" src="http://www.mattjarvis.co.uk/wp-content/uploads/2008/09/tu-graphic.jpg" alt="Illustration: Casper Schipper" width="450" height="282" /><p class="wp-caption-text">Graphic by Casper Schipper</p></div>
<p><strong><em>Do people work better together or alone? </em></strong></p>
<p><span>We have created a puzzle based interactive installation to explore the possibilities of this question. The simple ‘Untangle’ game has been around for years as a small game made by computer scientists which uses various algorithms to search for intersections between nodes. It has a number of nodes connected by lines and the aim of the game is to move the nodes, along with the lines connecting them so that no line crosses over another. As the game goes up in levels the more intersections there are and the more complex the puzzle becomes to solve. We have taken a different approach to interacting with the game, instead of one person moving one node at once, we allow multiple players to move many nodes at the same time. </span></p>
<p><em><strong>Method</strong></em></p>
<p><span>We created a playing field and used motion recognition system to track ‘blobs’ as people entering the area. On this playing field we project our puzzle of nodes and lines ready to be solved. We created pre-existing set levels, and therefore data of the number of players and time it takes to solve the puzzle can be compared and our results will show us how well people work together, along with exploring some of the latest technological advances in image recognition and interactive pervasive gaming environments. It was important to us that the players didn’t have to do anything special in order to interact with our installation. </span></p>
<p><em><strong>Set up</strong></em></p>
<p><span>Simply walking on to the playing field is all we want our participants to do, yet provide these protagonists with a rich, immersive and challenging experience as we collect the data for this research. We placed a webcam above our playing field and used blob detection in the c# programming environment which passed information to an Adobe Flash application which is the game engine. Another Flash application was created to display the high scores though a separate projection on the wall.</span></p>
<p><a href="http://www.mattjarvis.co.uk/wp-content/uploads/2008/09/requirements.pdf">Download Installation Requirements here</a></p>
<p><em><strong>What do people need to do?</strong></em></p>
<p><span>People need to solve a puzzle game. Depending on the number of players, this game can be played by one up to eight players simultaneously. The goal of the game is to solve a untangle puzzle as quick as possible; the less time it takes to complete the game, the higher the score will be. The game is collaborative: this means all players will have to team up in order to solve the puzzle.</span></p>
<p><img class="colorbox-13"  src="http://denhaagcs.com/public/media/teamuntangle.jpg" alt="Team Untangle in play" width="450" height="282" /><br />
<a href="http://denhaagcs.com/?projects/team-untangle">Image by Casper Schipper</a></p>
<p><span>The game is to be played physically. People control the game by moving around in a physical space. The game consists of a number of nodes, each connected to other nodes by at least two lines. Players can move the nodes around freely, aiming to remove all intersections between these lines. The moment no intersecting lines remain, the puzzle is solved and the game is finished.</span></p>
<h3><a href="http://denhaagcs.com/?projects/team-untangle">Check out Casper&#8217;s website for other projects here</a>.</p>
<p><a href="http://www.youtube.com/user/lievenvv">Subscribe to Lieven&#8217;s YouTube account to see the other great projects he&#8217;s working on here</a>.</h3>
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		<title>Protected: Personal Ads</title>
		<link>http://www.mattjarvis.co.uk/projects/personal-ads</link>
		<comments>http://www.mattjarvis.co.uk/projects/personal-ads#comments</comments>
		<pubDate>Sat, 26 Jan 2008 00:08:38 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Projects]]></category>

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		<title>Diana Princess of Wales does music video&#8230;</title>
		<link>http://www.mattjarvis.co.uk/creativity/dead-diana-princess-of-wales-does-music-video</link>
		<comments>http://www.mattjarvis.co.uk/creativity/dead-diana-princess-of-wales-does-music-video#comments</comments>
		<pubDate>Fri, 25 Jan 2008 14:56:35 +0000</pubDate>
		<dc:creator>Matt Jarvis</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Article]]></category>
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		<category><![CDATA[Diana]]></category>
		<category><![CDATA[Mindsets]]></category>
		<category><![CDATA[Princess of Wales]]></category>
		<category><![CDATA[Queen of Hearts]]></category>

		<guid isPermaLink="false">http://www.mattjarvis.co.uk/?p=136</guid>
		<description><![CDATA[Yes, the rumors about the death of the people's princess, Lady Diana Spencer have been greatly exaggerated. She's alive and well, with a lovely boyfriend in South America or so it seems...
<br /> 
<a href="http://www.mattjarvis.co.uk/?p=136"><img class="alignnone size-full wp-image-151" title="Diana and her Latin lover" src="http://www.mattjarvis.co.uk/wp-content/uploads/2009/01/screencapture-2.jpg" alt="Diana and her Latin lover" width="440" height="229" /></a>

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			<content:encoded><![CDATA[<p>Ok, so we made a video as part of a competition where we, as video makers, were matched with a band, we then had 2 weeks to make the video. The lucky band we had the opportunity to make visuals for was <a title="Vasquez, Myspace" href="http://www.myspace.com/vasquezdownload" target="_blank">Vasquez</a>.</p>
<p>Creativity is king here, and I was lucky enough to work with one of the most creative minds of the world, <a title="Martin Sastre's web presence" href="http://www.martinsastre.com/" target="_blank">Martin Sastre</a>.  Imagine Lady Diana Spencer, who is still alive and living in Uruguay, going about her business and having a nice normal life while we are all mourning what she stood for.</p>
<p>Make of this what you will, the <a title="View video at YouTube" href="http://www.youtube.com/watch?v=GclVoo_Ogbg" target="_blank">YouTube discussions</a> continue&#8230;</p>
<pre>
<object id='monFlash' type='application/x-shockwave-flash' data='http://www.mattjarvis.co.uk/wp-content/plugins/hana-flv-player/template_maxi_1.6.0/template_maxi/player_flv_maxi.swf' width='450' height='260'><param name='movie' value='http://www.mattjarvis.co.uk/wp-content/plugins/hana-flv-player/template_maxi_1.6.0/template_maxi/player_flv_maxi.swf' /><param name='allowFullScreen' value='true' /><param name='wmode' value='transparent'><param name='FlashVars' value='flv=http://www.mattjarvis.co.uk/Fleshbig.flv&amp;width=450&amp;height=260&amp;autoplay=&amp;autoload=1&amp;startimage=http://www.mattjarvis.co.uk/DianaSplash.jpg&amp;loop=&amp;onclick=http://www.mattjarvis.co.uk/flesh.php&amp;showstop=1&amp;showvolume=1&amp;showtime=1&amp;showfullscreen=1&amp;srt=1' />

</object></pre>
<p>There is a higher quality version <a title="Flesh &amp; Blood, Diana Video, Vasquez" href="http://www.mattjarvis.co.uk/flesh.php" target="_blank">here.</a> (Requires <a title="Download Quicktime" href="http://www.quicktime.com" target="_blank">Quicktime</a>)</p>
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